- Adobe Flex 教程
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- Flex - 概述
- Flex - 环境
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- Flex - 创建应用程序
- Flex - 部署应用程序
- Flex - 生命周期阶段
- Flex - 使用 CSS 设计样式
- Flex - 与皮肤风格
- Flex - 数据绑定
- Flex - 基本控制
- Flex - 表单控件
- Flex - 复杂的控制
- Flex - 布局面板
- Flex - 视觉效果
- Flex - 事件处理
- Flex - 自定义控件
- Flex - RPC 服务
- Flex - FlexUnit 集成
- Flex - 调试应用程序
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Flex - 与皮肤风格
什么是剥皮?
Flex 中的换肤是完全自定义 UI 组件外观的过程。
皮肤可以定义组件的文本、图像、过滤器、转换和状态。
皮肤可以创建为单独的 mxml 或 ActionScript 组件。
使用皮肤,我们可以控制 UI 组件的所有视觉方面。
对于所有 UI 组件来说,定义皮肤的过程都是相同的。
第 1 步 – 创建皮肤
使用选项File > New > MXML Skin启动创建 MXML Skin 向导。
输入 Package 为com.tutorialspoint.skin,名称为GradientBackgroundSkin,然后选择宿主组件作为现有的 flex BorderContainer 控件spark.component.BorderContainer。
现在您已经为 BorderContainer 创建了外观。修改 mxml 皮肤文件src/com.tutorialspoint/skin/GradientBackgroundSkin.mxml的内容。
更新填充层如下 -
<!-- fill --> <s:Rect id = "backgroundRect" left = "0" right = "0" height = "100%" top = "0"> <s:fill> <s:LinearGradient rotation = "90"> <s:GradientEntry color = "0x888888" ratio = "0.2" /> <s:GradientEntry color = "0x111111" ratio = "1" /> </s:LinearGradient> </s:fill> </s:Rect>
第 2 步:涂抹皮肤
您可以通过两种方式在组件上应用皮肤 -
在 MXML 脚本中应用皮肤(静态)
使用其SkinClass属性将GradientBackgroundSkin应用于 ID 为mainContainer 的BorderContainer 。
<s:BorderContainer width = "560" height = "500" id = "mainContainer" styleName = "container"> <s:VGroup width = "100%" height = "100%" gap = "50" horizontalAlign = "center" verticalAlign = "middle" skinClass = "com.tutorialspoint.skin.GradientBackgroundSkin">
在 ActionScript 中应用皮肤(动态)
使用其SkinClass属性将GradientBackgroundSkin应用于 ID 为mainContainer 的BorderContainer 。
protected function gradientBackground_clickHandler(event:MouseEvent):void { mainContainer.setStyle("skinClass", GradientBackgroundSkin); }
Flex 样式与皮肤示例
让我们按照以下步骤通过创建一个测试应用程序来查看 Flex 应用程序中的换肤效果 -
步 | 描述 |
---|---|
1 | 按照Flex - 创建应用程序一章中的说明,在com.tutorialspoint.client包下创建一个名为 HelloWorld 的项目。 |
2 | 如上所述,在com.tutorialspoint.skin包下创建皮肤GradientBackgroundSkin.mxml 。保持其余文件不变。 |
3 | 按如下所述修改HelloWorld.mxml 。保持其余文件不变。 |
4 | 编译并运行应用程序以确保业务逻辑按照要求运行。 |
以下是 GradientBackgroundSkin.mxml 文件src/com/tutorialspoint/skin/GradientBackg roundSkin.mxml的内容。
<?xml version = "1.0" encoding = "utf-8"?> <s:Skin xmlns:fx = "http://ns.adobe.com/mxml/2009" xmlns:s = "library://ns.adobe.com/flex/spark" xmlns:mx = "library://ns.adobe.com/flex/mx"> <!-- host component --> <fx:Metadata> [HostComponent("spark.components.BorderContainer")] </fx:Metadata> <!-- states --> <s:states> <s:State name = "disabled" /> <s:State name = "disabled" /> <s:State name = "normal" /> </s:states> <!-- SkinParts name = contentGroup, type = spark.components.Group, required = false --> <!-- fill --> <s:Rect id = "backgroundRect" left = "0" right = "0" height = "100%" top = "0"> <s:fill> <s:LinearGradient rotation = "90"> <s:GradientEntry color = "0x111111" ratio = "0.2" /> <s:GradientEntry color = "0x888888" ratio = "1" /> </s:LinearGradient> </s:fill> </s:Rect> <!-- must specify this for the host component --> <s:Group id = "contentGroup" left = "0" right = "0" top = "0" bottom = "0" /> </s:Skin>
以下是修改后的 HelloWorld.mxml 文件的内容rc/com/tutorialspoint/client/HelloWorld.mxml。
<?xml version = "1.0" encoding = "utf-8"?> <s:Application xmlns:fx = "http://ns.adobe.com/mxml/2009" xmlns:s = "library://ns.adobe.com/flex/spark" xmlns:mx = "library://ns.adobe.com/flex/mx" width = "100%" height = "100%" minWidth = "500" minHeight = "500" initialize = "application_initializeHandler(event)"> <fx:Style source = "/com/tutorialspoint/client/Style.css" /> <fx:Script> <![CDATA[ import com.tutorialspoint.skin.GradientBackgroundSkin; import mx.controls.Alert; import mx.events.FlexEvent; import spark.skins.spark.BorderContainerSkin; protected function btnClickMe_clickHandler(event:MouseEvent):void { Alert.show("Hello World!"); } protected function application_initializeHandler(event:FlexEvent):void { lblHeader.text = "My Hello World Application"; } protected function gradientBackground_clickHandler(event:MouseEvent):void { mainContainer.setStyle("skinClass", GradientBackgroundSkin ); } protected function standardBackground_clickHandler(event:MouseEvent):void { mainContainer.setStyle("skinClass", BorderContainerSkin ); } ]]> </fx:Script> <fx:Declarations> <s:RadioButtonGroup id = "selectorGroup" /> </fx:Declarations> <s:BorderContainer width = "500" height = "500" id = "mainContainer" skinClass = "spark.skins.spark.BorderContainerSkin" horizontalCenter = "0" verticalCenter = "0" cornerRadius = "10"> <s:VGroup width = "100%" height = "100%" gap = "50" horizontalAlign = "center" verticalAlign = "middle"> <s:Label id = "lblHeader" fontSize = "40" color = "green" styleName = "heading" /> <s:Button label = "Click Me!" id = "btnClickMe" click = "btnClickMe_clickHandler(event)" /> <s:RadioButton color = "gray" fontWeight = "bold" group = "{selectorGroup}" label = "Standard Background" click = "standardBackground_clickHandler(event)" selected = "true" /> <s:RadioButton color = "gray" fontWeight = "bold" group = "{selectorGroup}" label = "Gradient Background" click = "gradientBackground_clickHandler(event)" /> </s:VGroup> </s:BorderContainer> </s:Application>
准备好完成所有更改后,让我们在正常模式下编译并运行应用程序,就像我们在Flex - 创建应用程序一章中所做的那样。如果您的应用程序一切正常,它将产生以下结果:[在线尝试]