WebRTC - 视频演示
在本章中,我们将构建一个客户端应用程序,允许不同设备上的两个用户使用 WebRTC 进行通信。我们的申请将有两页。一个用于登录,另一个用于呼叫其他用户。
这两个页面将是div标签。大多数输入是通过简单的事件处理程序完成的。
信令服务器
要创建 WebRTC 连接,客户端必须能够在不使用 WebRTC 对等连接的情况下传输消息。这是我们将使用 HTML5 WebSockets 的地方 - 两个端点(Web 服务器和 Web 浏览器)之间的双向套接字连接。现在让我们开始使用 WebSocket 库。创建server.js文件并插入以下代码 -
//require our websocket library var WebSocketServer = require('ws').Server; //creating a websocket server at port 9090 var wss = new WebSocketServer({port: 9090}); //when a user connects to our sever wss.on('connection', function(connection) { console.log("user connected"); //when server gets a message from a connected user connection.on('message', function(message) { console.log("Got message from a user:", message); }); connection.send("Hello from server"); });
第一行需要我们已经安装的 WebSocket 库。然后我们在端口 9090 上创建一个套接字服务器。接下来,我们监听连接事件。当用户与服务器建立 WebSocket 连接时,将执行此代码。然后我们监听用户发送的任何消息。最后,我们向连接的用户发送一条响应“Hello from server”。
在我们的信令服务器中,我们将为每个连接使用基于字符串的用户名,以便我们知道向何处发送消息。让我们稍微改变一下我们的连接处理程序-
connection.on('message', function(message) { var data; //accepting only JSON messages try { data = JSON.parse(message); } catch (e) { console.log("Invalid JSON"); data = {}; } });
这样我们只接受 JSON 消息。接下来,我们需要将所有连接的用户存储在某处。我们将使用一个简单的 Javascript 对象来实现它。更改文件的顶部 -
//require our websocket library var WebSocketServer = require('ws').Server; //creating a websocket server at port 9090 var wss = new WebSocketServer({port: 9090}); //all connected to the server users var users = {};
我们将为来自客户端的每条消息添加一个类型字段。例如,如果用户想要登录,他会发送登录类型消息。让我们定义它 -
connection.on('message', function(message) { var data; //accepting only JSON messages try { data = JSON.parse(message); } catch (e) { console.log("Invalid JSON"); data = {}; } //switching type of the user message switch (data.type) { //when a user tries to login case "login": console.log("User logged:", data.name); //if anyone is logged in with this username then refuse if(users[data.name]) { sendTo(connection, { type: "login", success: false }); } else { //save user connection on the server users[data.name] = connection; connection.name = data.name; sendTo(connection, { type: "login", success: true }); } break; default: sendTo(connection, { type: "error", message: "Command no found: " + data.type }); break; } });
如果用户发送带有登录类型的消息,我们 -
检查是否有人已经使用该用户名登录
如果是,则告诉用户尚未成功登录
如果没有人使用此用户名,我们将用户名添加为连接对象的键。
如果命令未被识别,我们会发送错误。
以下代码是用于向连接发送消息的辅助函数。将其添加到server.js文件中 -
function sendTo(connection, message) { connection.send(JSON.stringify(message)); }
当用户断开连接时,我们应该清理其连接。当关闭事件被触发时,我们可以删除用户。将以下代码添加到连接处理程序 -
connection.on("close", function() { if(connection.name) { delete users[connection.name]; } });
成功登录后,用户想要呼叫另一个用户。他应该向其他用户提出要约以实现这一目标。添加报价处理程序 -
case "offer": //for ex. UserA wants to call UserB console.log("Sending offer to: ", data.name); //if UserB exists then send him offer details var conn = users[data.name]; if(conn != null) { //setting that UserA connected with UserB connection.otherName = data.name; sendTo(conn, { type: "offer", offer: data.offer, name: connection.name }); } break;
首先,我们获取我们尝试呼叫的用户的连接。如果存在,我们会向他发送报价详细信息。我们还将otherName添加到连接对象。这样做是为了以后查找起来简单。
对响应的应答具有与我们在优惠处理程序中使用的类似模式。我们的服务器只是将所有消息作为对另一个用户的答复传递。在优惠处理程序之后添加以下代码-
case "answer": console.log("Sending answer to: ", data.name); //for ex. UserB answers UserA var conn = users[data.name]; if(conn != null) { connection.otherName = data.name; sendTo(conn, { type: "answer", answer: data.answer }); } break;
最后一部分是处理用户之间的 ICE 候选。我们使用相同的技术在用户之间传递消息。主要区别在于,每个用户候选消息可能以任意顺序多次发生。添加候选处理程序 -
case "candidate": console.log("Sending candidate to:",data.name); var conn = users[data.name]; if(conn != null) { sendTo(conn, { type: "candidate", candidate: data.candidate }); } break;
为了允许我们的用户与另一个用户断开连接,我们应该实现挂断功能。它还会告诉服务器删除所有用户引用。添加休假处理程序 -
case "leave": console.log("Disconnecting from", data.name); var conn = users[data.name]; conn.otherName = null; //notify the other user so he can disconnect his peer connection if(conn != null) { sendTo(conn, { type: "leave" }); } break;
这还将向其他用户发送离开事件,以便他可以相应地断开对等连接。我们还应该处理用户从信令服务器断开连接的情况。让我们修改我们的关闭处理程序 -
connection.on("close", function() { if(connection.name) { delete users[connection.name]; if(connection.otherName) { console.log("Disconnecting from ", connection.otherName); var conn = users[connection.otherName]; conn.otherName = null; if(conn != null) { sendTo(conn, { type: "leave" }); } } } });
以下是我们的信令服务器的完整代码 -
//require our websocket library var WebSocketServer = require('ws').Server; //creating a websocket server at port 9090 var wss = new WebSocketServer({port: 9090}); //all connected to the server users var users = {}; //when a user connects to our sever wss.on('connection', function(connection) { console.log("User connected"); //when server gets a message from a connected user connection.on('message', function(message) { var data; //accepting only JSON messages try { data = JSON.parse(message); } catch (e) { console.log("Invalid JSON"); data = {}; } //switching type of the user message switch (data.type) { //when a user tries to login case "login": console.log("User logged", data.name); //if anyone is logged in with this username then refuse if(users[data.name]) { sendTo(connection, { type: "login", success: false }); } else { //save user connection on the server users[data.name] = connection; connection.name = data.name; sendTo(connection, { type: "login", success: true }); } break; case "offer": //for ex. UserA wants to call UserB console.log("Sending offer to: ", data.name); //if UserB exists then send him offer details var conn = users[data.name]; if(conn != null) { //setting that UserA connected with UserB connection.otherName = data.name; sendTo(conn, { type: "offer", offer: data.offer, name: connection.name }); } break; case "answer": console.log("Sending answer to: ", data.name); //for ex. UserB answers UserA var conn = users[data.name]; if(conn != null) { connection.otherName = data.name; sendTo(conn, { type: "answer", answer: data.answer }); } break; case "candidate": console.log("Sending candidate to:",data.name); var conn = users[data.name]; if(conn != null) { sendTo(conn, { type: "candidate", candidate: data.candidate }); } break; case "leave": console.log("Disconnecting from", data.name); var conn = users[data.name]; conn.otherName = null; //notify the other user so he can disconnect his peer connection if(conn != null) { sendTo(conn, { type: "leave" }); } break; default: sendTo(connection, { type: "error", message: "Command not found: " + data.type }); break; } }); //when user exits, for example closes a browser window //this may help if we are still in "offer","answer" or "candidate" state connection.on("close", function() { if(connection.name) { delete users[connection.name]; if(connection.otherName) { console.log("Disconnecting from ", connection.otherName); var conn = users[connection.otherName]; conn.otherName = null; if(conn != null) { sendTo(conn, { type: "leave" }); } } } }); connection.send("Hello world"); }); function sendTo(connection, message) { connection.send(JSON.stringify(message)); }
客户申请
测试此应用程序的一种方法是打开两个浏览器选项卡并尝试相互调用。
首先,我们需要安装引导库。Bootstrap 是一个用于开发 Web 应用程序的前端框架。您可以访问http://getbootstrap.com/ 了解更多信息。创建一个名为“videochat”的文件夹。这将是我们的根应用程序文件夹。在此文件夹内创建一个文件package.json(管理 npm 依赖项是必要的)并添加以下内容 -
{ "name": "webrtc-videochat", "version": "0.1.0", "description": "webrtc-videochat", "author": "Author", "license": "BSD-2-Clause" }
然后运行npm install bootstrap。这将在videochat/node_modules文件夹中安装引导库。
现在我们需要创建一个基本的 HTML 页面。使用以下代码在根文件夹中创建一个index.html文件 -
<html> <head> <title>WebRTC Video Demo</title> <link rel = "stylesheet" href = "node_modules/bootstrap/dist/css/bootstrap.min.css"/> </head> <style> body { background: #eee; padding: 5% 0; } video { background: black; border: 1px solid gray; } .call-page { position: relative; display: block; margin: 0 auto; width: 500px; height: 500px; } #localVideo { width: 150px; height: 150px; position: absolute; top: 15px; right: 15px; } #remoteVideo { width: 500px; height: 500px; } </style> <body> <div id = "loginPage" class = "container text-center"> <div class = "row"> <div class = "col-md-4 col-md-offset-4"> <h2>WebRTC Video Demo. Please sign in</h2> <label for = "usernameInput" class = "sr-only">Login</label> <input type = "email" id = "usernameInput" c lass = "form-control formgroup" placeholder = "Login" required = "" autofocus = ""> <button id = "loginBtn" class = "btn btn-lg btn-primary btnblock"> Sign in</button> </div> </div> </div> <div id = "callPage" class = "call-page"> <video id = "localVideo" autoplay></video> <video id = "remoteVideo" autoplay></video> <div class = "row text-center"> <div class = "col-md-12"> <input id = "callToUsernameInput" type = "text" placeholder = "username to call" /> <button id = "callBtn" class = "btn-success btn">Call</button> <button id = "hangUpBtn" class = "btn-danger btn">Hang Up</button> </div> </div> </div> <script src = "client.js"></script> </body> </html>
您应该熟悉此页面。我们添加了引导css 文件。我们还定义了两个页面。最后,我们创建了几个文本字段和按钮来从用户获取信息。您应该看到本地和远程视频流的两个视频元素。请注意,我们添加了一个指向client.js文件的链接。
现在我们需要与我们的信令服务器建立连接。使用以下代码在根文件夹中创建client.js文件 -
//our username var name; var connectedUser; //connecting to our signaling server var conn = new WebSocket('ws://localhost:9090'); conn.onopen = function () { console.log("Connected to the signaling server"); }; //when we got a message from a signaling server conn.onmessage = function (msg) { console.log("Got message", msg.data); var data = JSON.parse(msg.data); switch(data.type) { case "login": handleLogin(data.success); break; //when somebody wants to call us case "offer": handleOffer(data.offer, data.name); break; case "answer": handleAnswer(data.answer); break; //when a remote peer sends an ice candidate to us case "candidate": handleCandidate(data.candidate); break; case "leave": handleLeave(); break; default: break; } }; conn.onerror = function (err) { console.log("Got error", err); }; //alias for sending JSON encoded messages function send(message) { //attach the other peer username to our messages if (connectedUser) { message.name = connectedUser; } conn.send(JSON.stringify(message)); };
现在通过节点服务器运行我们的信令服务器。然后,在根文件夹中运行静态命令并在浏览器中打开页面。您应该看到以下控制台输出 -
下一步是使用唯一的用户名实现用户登录。我们只需将用户名发送到服务器,服务器就会告诉我们该用户名是否被占用。将以下代码添加到您的client.js文件中 -
//****** //UI selectors block //****** var loginPage = document.querySelector('#loginPage'); var usernameInput = document.querySelector('#usernameInput'); var loginBtn = document.querySelector('#loginBtn'); var callPage = document.querySelector('#callPage'); var callToUsernameInput = document.querySelector('#callToUsernameInput'); var callBtn = document.querySelector('#callBtn'); var hangUpBtn = document.querySelector('#hangUpBtn'); //hide call page callPage.style.display = "none"; // Login when the user clicks the button loginBtn.addEventListener("click", function (event) { name = usernameInput.value; if (name.length > 0) { send({ type: "login", name: name }); } }); function handleLogin(success) { if (success === false) { alert("Ooops...try a different username"); } else { //display the call page if login is successful loginPage.style.display = "none"; callPage.style.display = "block"; //start peer connection } };
首先,我们选择一些对页面上元素的引用。我们隐藏通话页面。然后,我们在登录按钮上添加一个事件监听器。当用户单击它时,我们将他的用户名发送到服务器。最后,我们实现handleLogin回调。如果登录成功,我们将显示呼叫页面并开始建立对等连接。
要启动对等连接,我们需要 -
- 从网络摄像头获取流。
- 创建 RTCPeerConnection 对象。
将以下代码添加到“UI 选择器块” -
var localVideo = document.querySelector('#localVideo'); var remoteVideo = document.querySelector('#remoteVideo'); var yourConn; var stream;
修改handleLogin函数 -
function handleLogin(success) { if (success === false) { alert("Ooops...try a different username"); } else { loginPage.style.display = "none"; callPage.style.display = "block"; //********************** //Starting a peer connection //********************** //getting local video stream navigator.webkitGetUserMedia({ video: true, audio: true }, function (myStream) { stream = myStream; //displaying local video stream on the page localVideo.src = window.URL.createObjectURL(stream); //using Google public stun server var configuration = { "iceServers": [{ "url": "stun:stun2.1.google.com:19302" }] }; yourConn = new webkitRTCPeerConnection(configuration); // setup stream listening yourConn.addStream(stream); //when a remote user adds stream to the peer connection, we display it yourConn.onaddstream = function (e) { remoteVideo.src = window.URL.createObjectURL(e.stream); }; // Setup ice handling yourConn.onicecandidate = function (event) { if (event.candidate) { send({ type: "candidate", candidate: event.candidate }); } }; }, function (error) { console.log(error); }); } };
现在,如果您运行代码,页面应该允许您登录并在页面上显示本地视频流。
现在我们准备发起通话。首先,我们向另一个用户发送报价。一旦用户收到报价,他就会创建答案并开始交易 ICE 候选人。将以下代码添加到client.js文件 -
//initiating a call callBtn.addEventListener("click", function () { var callToUsername = callToUsernameInput.value; if (callToUsername.length > 0) { connectedUser = callToUsername; // create an offer yourConn.createOffer(function (offer) { send({ type: "offer", offer: offer }); yourConn.setLocalDescription(offer); }, function (error) { alert("Error when creating an offer"); }); } }); //when somebody sends us an offer function handleOffer(offer, name) { connectedUser = name; yourConn.setRemoteDescription(new RTCSessionDescription(offer)); //create an answer to an offer yourConn.createAnswer(function (answer) { yourConn.setLocalDescription(answer); send({ type: "answer", answer: answer }); }, function (error) { alert("Error when creating an answer"); }); }; //when we got an answer from a remote user function handleAnswer(answer) { yourConn.setRemoteDescription(new RTCSessionDescription(answer)); }; //when we got an ice candidate from a remote user function handleCandidate(candidate) { yourConn.addIceCandidate(new RTCIceCandidate(candidate)); };
我们向“呼叫”按钮添加一个点击处理程序,以启动报价。然后我们实现onmessage处理程序所需的几个处理程序。它们将被异步处理,直到两个用户都建立连接。
最后一步是实现挂断功能。这将停止传输数据并告诉其他用户结束通话。添加以下代码 -
//hang up hangUpBtn.addEventListener("click", function () { send({ type: "leave" }); handleLeave(); }); function handleLeave() { connectedUser = null; remoteVideo.src = null; yourConn.close(); yourConn.onicecandidate = null; yourConn.onaddstream = null; };
当用户单击“挂断”按钮时 -
- 它将向其他用户发送一条“离开”消息
- 它将关闭 RTCPeerConnection 并在本地销毁连接
现在运行代码。您应该能够使用两个浏览器选项卡登录服务器。然后,您可以呼叫该选项卡并挂断电话。
以下是整个client.js文件 -
//our username var name; var connectedUser; //connecting to our signaling server var conn = new WebSocket('ws://localhost:9090'); conn.onopen = function () { console.log("Connected to the signaling server"); }; //when we got a message from a signaling server conn.onmessage = function (msg) { console.log("Got message", msg.data); var data = JSON.parse(msg.data); switch(data.type) { case "login": handleLogin(data.success); break; //when somebody wants to call us case "offer": handleOffer(data.offer, data.name); break; case "answer": handleAnswer(data.answer); break; //when a remote peer sends an ice candidate to us case "candidate": handleCandidate(data.candidate); break; case "leave": handleLeave(); break; default: break; } }; conn.onerror = function (err) { console.log("Got error", err); }; //alias for sending JSON encoded messages function send(message) { //attach the other peer username to our messages if (connectedUser) { message.name = connectedUser; } conn.send(JSON.stringify(message)); }; //****** //UI selectors block //****** var loginPage = document.querySelector('#loginPage'); var usernameInput = document.querySelector('#usernameInput'); var loginBtn = document.querySelector('#loginBtn'); var callPage = document.querySelector('#callPage'); var callToUsernameInput = document.querySelector('#callToUsernameInput'); var callBtn = document.querySelector('#callBtn'); var hangUpBtn = document.querySelector('#hangUpBtn'); var localVideo = document.querySelector('#localVideo'); var remoteVideo = document.querySelector('#remoteVideo'); var yourConn; var stream; callPage.style.display = "none"; // Login when the user clicks the button loginBtn.addEventListener("click", function (event) { name = usernameInput.value; if (name.length > 0) { send({ type: "login", name: name }); } }); function handleLogin(success) { if (success === false) { alert("Ooops...try a different username"); } else { loginPage.style.display = "none"; callPage.style.display = "block"; //********************** //Starting a peer connection //********************** //getting local video stream navigator.webkitGetUserMedia({ video: true, audio: true }, function (myStream) { stream = myStream; //displaying local video stream on the page localVideo.src = window.URL.createObjectURL(stream); //using Google public stun server var configuration = { "iceServers": [{ "url": "stun:stun2.1.google.com:19302" }] }; yourConn = new webkitRTCPeerConnection(configuration); // setup stream listening yourConn.addStream(stream); //when a remote user adds stream to the peer connection, we display it yourConn.onaddstream = function (e) { remoteVideo.src = window.URL.createObjectURL(e.stream); }; // Setup ice handling yourConn.onicecandidate = function (event) { if (event.candidate) { send({ type: "candidate", candidate: event.candidate }); } }; }, function (error) { console.log(error); }); } }; //initiating a call callBtn.addEventListener("click", function () { var callToUsername = callToUsernameInput.value; if (callToUsername.length > 0) { connectedUser = callToUsername; // create an offer yourConn.createOffer(function (offer) { send({ type: "offer", offer: offer }); yourConn.setLocalDescription(offer); }, function (error) { alert("Error when creating an offer"); }); } }); //when somebody sends us an offer function handleOffer(offer, name) { connectedUser = name; yourConn.setRemoteDescription(new RTCSessionDescription(offer)); //create an answer to an offer yourConn.createAnswer(function (answer) { yourConn.setLocalDescription(answer); send({ type: "answer", answer: answer }); }, function (error) { alert("Error when creating an answer"); }); }; //when we got an answer from a remote user function handleAnswer(answer) { yourConn.setRemoteDescription(new RTCSessionDescription(answer)); }; //when we got an ice candidate from a remote user function handleCandidate(candidate) { yourConn.addIceCandidate(new RTCIceCandidate(candidate)); }; //hang up hangUpBtn.addEventListener("click", function () { send({ type: "leave" }); handleLeave(); }); function handleLeave() { connectedUser = null; remoteVideo.src = null; yourConn.close(); yourConn.onicecandidate = null; yourConn.onaddstream = null; };
概括
该演示提供了每个 WebRTC 应用程序所需的功能基线。为了改进这个演示,您可以通过 Facebook 或 Google 等平台添加用户识别,处理用户输入的无效数据。此外,WebRTC 连接可能会由于多种原因而失败,例如不支持该技术或无法穿越防火墙。为了使任何 WebRTC 应用程序稳定,我们付出了巨大的努力。